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27 Aug 2016
Gunz
GunZ: The Duel (Korean: ?? ???), best known simply as GunZ, was a web based third-person shooting game, manufactured by South Korean-based MAIET Entertainment and managed with an international gaming portal by ijji games until management shifted to the Aeria Games gaming portal in March 2012.

The Duel
In the first week of May 2013 (1st around the forums 5th around the homepage), Aeria announced that this game would be cancelled on May 31, understanding that the forums would be deleted June 31. They'd only refund AP purchased during those final Four weeks. AP bought in prior months/years utilized to build characters would not be refunded to players.

This closure happened 2 months following announcement that GunZ 2 will be released for free in English on Steam.

It had been free to play, using a microtransaction business structure for selecting premium in-game items. The game allowed players to execute exaggerated, gravity-defying action moves, including wall running, stunning, tumbling, and blocking bullets with swords, in the style of action movies and anime.


In Quest mode, players, within a gang of approximately 4 members, had elements of a atlas to get a certain quantity of stages, that had been based on the hunt level. In every stage, players were required to kill 18 to 44 creatures, and the game ended when every member of you team died or completed all the stages. Quests could take devote the Prison, Mansion, or Dungeon map.

Players might make the quests tougher and more profitable through the use of special quest circumstances to boost the quest level that could be purchased in the in-game store or obtained within a quest. Quest items in-game were stored in glowing chests that spawned the place that the monster it originated died; certain items may have been dropped depending on the monster killed. Players ran within these to acquire a specific thing randomly selected in the likelihood of that monster. Those items obtained been dependent on the monster that this chest originated. By sacrificing certain items in combination, players could enter a boss quest. Boss items were obtained through pages and other boss quests, and pages were obtained from the in-game shop. The search system was made to decrease the length of time required to prepare for boss raids which are typical in several other flash games.


A person is congratulated for killing multiple players within a short amount of time.
A tremendous and unique part of the gameplay was the movement system. Players could operate on walls, perform flips away from them, and do quick mid-air dodges in a direction. Advanced movement and combat techniques were known as "K-Style" or Korean style; a variety of techniques fell under this category. These usually exploited the game's animation and weapon switch systems via a group of animation cancellations to allow for the gamer to execute another action rapidly as soon as the first. One of these was the wall cancel; unlike the conventional slow approach to running on walls, the player can easily jump, dash mid-air in direction of the wall, and upon hitting it slash or stab using their melee weapon. This might result in the player to realize height with each and every successive timed dodge-slash, and it was very easy to live in the air near walls and travel along them indefinitely that way. This, beyond the indisputable fact that these methods were possible as a result of exploiting flaws inside the animation system, has led to them being controversial however they became largely known as part of the game.

GunZ's networking system in many parts of the game was peer to peer. Players connect with other players through their client, as an alternative to through a central server.


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